![]() The Quake2 palette is loaded first from the PAK archive file pics/colormap.pcx: ![]() Post-effect full screen color blending.Color gradients (64 values) fast selection.If we compare the hardware accelerated and the software renderer, the two most obvious differences are:īut except for those the engine managed to do amazing things via very clever arrangements of the palette that I detail later in this page: The fundamental thing that differentiate the software and OpenGL renderer is the usage of a 256 colors palette system instead of the usual 24 bits RGB true color system found everywhere nowaday: It is the last of its kind, marking the end of an era before the industry moved to hardware accelerated only. From disk to pixel there are no hidden mecanisms here:Įverything has been carefully coded and optimized by hand.
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